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San Guppé LoveFest2016

San Guppé

Searchers after horror haunt strange, far places. For them are the catacombs of Ptolemais, and the carven mausolea of the nightmare countries. They climb to the moonlit towers of ruined Rhine castles, and falter down black cobwebbed steps beneath the scattered stones of forgotten cities in Asia. The haunted wood and the desolate mountain are their shrines, and they linger around the sinister monoliths on uninhabited islands. H.P. Lovecraft
Three days left to check out LoveFest 2016. There is shopping, gachas, as well as spooky entertainment…  and still time to explore the nether regions of the long forgotten and mysterious island of San Guppé. An abandoned ancient civilization where forbidden knowledge was once sought, and strange beasts still make their way out of the waters of the dark abyss…

Arkham Sanitarium, LoveFest 2016

last exit for the lost

Disintegration is quite painless, I assure you.
-H.P. Lovecraft
Pleasure to me is wonder—the unexplored, the unexpected, the thing that is hidden and the changeless thing that lurks behind superficial mutability.”
A dark abandoned sanitarium nestled amongst the fog and trees, beneath the gibbous moon can be found at LoveFest 2016. ‘Tis begging to be explored. What indescribable horrors await behind the asylum doors? Come see for yourself…it could just be the last exit for the lost…asylum ambulance

Lovefest 2016 commences

Lovefest 2016 commences

 

Saturday August 13, 8-11PM SLT DJ Fitch kicks off the eldritch festivities of LoveFest 2016, in celebration of H.P. Lovecraft’s 126th birthday. This event will progress through the 21st. There will be shopping and gachas, as well as mindfabulating music and entertainment on this atmospheric sim.  Your hearse awaits!
lovefest.wordpress.com

Junktown

junktown: outpost up ahead

“…did you ever try to put a broken piece of glass back together? Even if the pieces fit, you can’t make it whole again the way it was. But if you’re clever, you can still use the pieces to make other useful things. Maybe even something wonderful, like a mosaic. Well, the world broke just like glass. And everyone’s trying to put it back together like it was, but it’ll never come together in the same way…the Wasteland Survival Guide isn’t much towards that lofty goal, but it’s an important one.” ~Moira, Fallout

A remote outpost in the middle of nowhere…train cars, rubble and and burned out buildings.. the skeletal remains of civilization. Welcome to Junktown, founded by Ravenstarr and Yarr.

I asked Ravenstarr the inspiration for Junktown and how she was introduced to Second Life. This is what she said:

My creative inspiration was, I guess, a combination of Fallout and Mad Max. I really liked the post-apocalypse/dystopian concept applied to a sim where people could relax, take pictures and listen to music. We didn’t want a structured club environment, so we decided to have an open stage and stream available for DJ’s to play. We will eventually have organized events, whether it’s music, racing….or even unleashing zombies in the junkyard. I hope people enjoy the sim and just have fun. The sim is also child-av friendly because I have several friends who play child avs and I wanted to make the sim open to them as well for parties and photography.
How did I discover Second LIfe? I actually came to Second Life through school. The medical school/hospital I was attending owned an island in Second Life. I presented my senior genetics scientific research poster in SL. We applied our poster texture to a giant prim and walked around (as noobs) reading each others posters and asking questions. I remember getting a quick lesson on how to navigate Second Life in class before our presentations.
After the presentations I became very curious about this virtual world and made Raven. Through her I have explored new worlds and created many of my own worlds. I do a lot of photography. This gives me a creative outlet outside of my hectic real world. I have also made so many connections with people all over the world. I have met some of my closest real life friends on Second Life.

junktown

Great for exploring and photography. Join the group and you can rez items to enhance your scenes. Come check it out for yourself Junktown SURL: maps.secondlife.com/secondlife/Wavefront/139/124/23  Junktown Flickr: https://www.flickr.com/groups/junktown/

Dead Inside

dead inside

The coolest hats on the Grid IMHO@ Mad Hattery in Second Life…The Mad Hattery Dead Top Hat, Avatar: Ian the Zombie (you can find in your defaults)
maps.secondlife.com/secondlife/Midnight%20Star%20dAlliez/…

A Few Tips From A Layman Sl Photographer

photostand II
I am by no means an expert or overly talented in virtual photography; but i enjoy the challenge, and I am ever on the continual prowl to learn new things. I thought I would share a few of the gadgets that I have happened upon, tutorials and places in sl that inspire me creatively, with anyone else out there that might somehow benefit from the little I do know.
I have three gadgets that I have accumulated that I have found quite handy as far as posing and lighting go. The first is Photo Stand II, a photostand that has 66 pre- loaded poses and comes with a hud. It allows you to add your own poses, it spins, it is copyable, and you can hide the stand. https://marketplace.secondlife.com/p/PhotoStand-II-Modeling-Pose-Stand/657666 $L359
The second on the list, is the Animare Pose & Animation System. The Hud allows you to create poses and export them out of SL as a bvh file, and then re-import them as you as the creator with full permissions. But the thing I really like is that you can take an existing pose and change it while in world, mid-shoot, to make your own while in the moment. It’s easy to make basic poses and correct issues of your hands being stuck in your clothes etc. Handy as heck, and definitely worth $L299. https://marketplace.secondlife.com/p/Animare-Pose-Animation-System-BOXED/1554912?page=3
Thirdly, and yes, this is gonna hurt a bit at $L6,995, but in the long run I feel it is definitely worth it…the LUMIPro 3.
” LUMIPro is a HUD worn by the photographer that controls all aspects of lights worn by the model or self. Photographer can adjust position, color, radius, and falloff. It all works in zero rez sims! The built in posing system controls four models independently and again, without the need to rez for pose stands. This version contains both projectors and high resolution 125 position animation based eye gazer.” https://marketplace.secondlife.com/p/LUMIPro-HUD-V3/2585413 Here’s a video with an overview:https://www.youtube.com/watch?list=UUcPFjl6H4suXVMfS7gKZ7nA&t=1&v=CGxW-IQjlrE
huds
My preference in viewers is Phoenix Firestorm, which seems geared towards photography. There’s alot there! And alot to learn. Here’s a series of 8 tutorials that I have found really helpful, and that i keep referring back to, in getting the most out of my phototools: https://www.youtube.com/playlist?list=PLSxZ1E-47PHChTlT4wj4Ng2OJAZRSjIYC

And finally, here’s a compilation of sims that I find to be great places to explore and take photographs in, that may or may not be new to you:

after the fall http://maps.secondlife.com/secondlife/Kessel/72/80/39 apocalyptic survival rp sim
bladerunner city http://maps.secondlife.com/secondlife/BLADERUNNER%20CITY%202/127/215/222 homage to Bladerunner
cola murder del rey http://maps.secondlife.com/secondlife/Murder%20Del%20Rey/126/136/501 urban rp
dead end city http://maps.secondlife.com/secondlife/Dead%20End/37/106/2102 urban rp
driftwood shenanegins http://maps.secondlife.com/secondlife/Driftwood%20Shenanigans/35/120/60 sci fi with a twist
dysphoria http://maps.secondlife.com/secondlife/Oxygen%20Island/145/128/857 Alice in Wonderland
dystopia http://maps.secondlife.com/secondlife/Excalibur%20Serendipity/162/103/20 post apocalyptic, rebirth rp
echoes in the garden http://maps.secondlife.com/secondlife/Rosas/38/71/1801 cool interactive art installation
everwinter post apocalyptic theme park http://maps.secondlife.com/secondlife/Elven%20Mist/242/122/26 pripyat, post apocalyptic
forgotten city http://maps.secondlife.com/secondlife/Forgotten%20City/59/129/17 steampunk
hard alley’s retroville http://maps.secondlife.com/secondlife/Hard%20Alley/204/198/15 retro surreal
hangars liquides http://maps.secondlife.com/secondlife/Hangars%20Liquides/135/138/2226 sci fi, and if you find the part with the rain…yeah…it’s cool
hazardous http://maps.secondlife.com/secondlife/Hazardous%20Inc/166/163/195 relaxing and beautiful
innsamouth http://maps.secondlife.com/secondlife/Innsmouth/223/243/1015 a dark New England Coastal Town, Lovecraft
insilico http://maps.secondlife.com/secondlife/INSILICO/190/182/3602 cyberpunk
ironwood hills http://maps.secondlife.com/secondlife/Yardley%20Manor/111/249/30 post apocalyptic
missing mile http://maps.secondlife.com/secondlife/Soap/80/127/28 based on Poppy Z. Brite books, dark rural
new tokyo http://maps.secondlife.com/secondlife/FireStorm/199/216/29 Japanese cyber city, with cool junkyard
outbreak http://maps.secondlife.com/secondlife/Outbreak/156/130/2621 post apocalyptic rp
olivia’s creepy diner http://maps.secondlife.com/secondlife/Seokcheon/78/111/50 campy horror diner
pino 1951 http://maps.secondlife.com/secondlife/Pino/141/32/1995 underground little jazz bar with film noir alley
sinners heaven, sinners heaven http://maps.secondlife.com/secondlife/SINNERS%20HEAVEN/187/96/31 punk rock, dark urban
spencer art museum http://maps.secondlife.com/secondlife/Spencer%20Art%20Museum/57/36/22 steampunk, surreal
the inevitability of fate http://maps.secondlife.com/secondlife/Cariacou/195/79/171 cool, surreal interactive art installation
the fetish circus http://maps.secondlife.com/secondlife/Vice%20City/138/136/23 beautiful circus and sideshow scenery
the vineyard at checkmate http://maps.secondlife.com/secondlife/Checkmate/212/18/41 a vineyard, relaxing
the twitty twister http://maps.secondlife.com/secondlife/Makalu/110/134/78 From Dusk Till Dawn bar
toxian city http://maps.secondlife.com/secondlife/Toxia/255/135/23 dark urban
transylvania http://maps.secondlife.com/secondlife/Transylvania/33/224/31 vampire, old world feel
unia http://maps.secondlife.com/secondlife/MadPea%20Base/209/115/22 horror desert town
wastelands http://maps.secondlife.com/secondlife/The%20Wastelands/133/151/67 apocalyptic wastelands

Haunted Pit Stop: Allhallow’s Showcase Festival

halloween stop
Allhallow’s Showcase Festival: http://maps.secondlife.com/secondlife/Rising%20Phoenix/225/155/25
Fall is in the air, and Halloween on the horizon (my favourite time of year), so I am checking out some SL seasonal activities that i will share here, labeled Haunted Pit Stops. I stopped in at the Allhallow’s Showcase Festival.This showcase festival shines on the creativity, imagination and beauty of 12 of Second Life’s most excellent fantasy creators. Each creator was asked to pick their favorite items to feature at the showcase. In addition, they will offer a free hunt item. (Keep an eye out for Pumpkins) Event runs Sept. 12-Oct. 31.

Here I was sidewinded by the magic in this super cool Witch Cabin by one of my favorite designers on SL, Precious Restless of Boudoir. It can be found on Marketplace here: https://marketplace.secondlife.com/p/Witch-Cabin/6483835

Dystopia, The Slums, & Carnage City

arclight

“After everything that’s happened, how can the world still be so beautiful? Because it is.” ― Margaret Atwood, Oryx and Crake

I for one am a big fan of Science Fiction and Post Apocalyptic themes. Since childhood I’ve fantasized about surviving the inevitable collapse of civilization and have found an imminent beauty in decay and the spirit of humanity’s resolve to band together and continue to live or exist, in spite of danger or hardship. I am drawn especially to these sims, and Dystopia, The Slums & Carnage City, is no exception. Visually stunning… as the pixels render, you find yourself in a world submerged…obviously an outpost that has survived some sort of cataclysmic deluge. A broken freeway, the old bones of buildings overgrown with foliage ; remnants of a once bustling society…the iconic fire of the hand of the Liberty statue raises itself out of the watery abyss, like a beacon of remembered hope. This is a tribute to destruction and rebirth; true demolition art.

This spot on the Grid was, “inspired by the Canadian author Margret Atwood’s MaddAdam series: Oryx & Crake, The Year of the Flood and MaddAdam. We wanted to take a probable ‘end’ for a new twist to Post Apocalyptic Science/Climate Fiction combining the concepts of Tank Girl, Mad Max and Waterworld alike.”
“Our vision has come to (virtual) fruition in a small corner of second life called Excalibur Serendipity which houses our first Climate Fiction themed enviroment built by Flit Ulrik, Dylain Nikita, Epimitheus Resident, Mollywollidoodle Resident and Jordy Parkin.” http://dystopiasl.weebly.com

motel miami
This is a Roleplay sim , and is also the home to [flit ink], abberrant, and :ZISP:. Photography is highly encouraged, and here’s the flickr group:
https://www.flickr.com/groups/2846264@N21/ to visually chronicle your adventures .

“When any civilization is dust and ashes, “he said, “art is all that’s left over. Images, words, music. Imaginative structures. Meaning-human meaning, that is-is defined by them. You have to admit that.”
-Margaret Atwood, Oryx and Crake

Soundtrack:
Destination: http://maps.secondlife.com/secondlife/Excalibur%20Serendipity/158/165/29

The Artist, The Shaman

There is some confusion as to what magic actually is. I think this can be cleared up if you just look at the very earliest dallan mooreescriptions of magic. Magic in its earliest form is often referred to as “the art”.  I believe this is completely literal.  I believe that magic is art and that art, whether it be writing, music, sculpture, or any other form is literally magic.  Art is, like magic, the science of manipulating symbols, words, or images, to achieve changes in consciousness.  The very language about magic seems to be talking as much about writing or art as it is about supernatural events.  A grimmoir for example, the book of spells is simply a fancy way of saying grammar.  Indeed, to cast a spell, is simply to spell, to manipulate words, to change people’s consciousness.   And I believe that this is why an artist or writer is the closest thing in the contemporary world that you are likely to see to a Shaman.

I believe that all culture must have arisen from cult.  Originally, all of the faucets of our culture, whether they be in the arts or sciences were the province of the Shaman.  The fact that in present times, this magical power has degenerated to the level of cheap entertainment and manipulation, is, I think a tragedy.  At the moment the people who are using Shamanism and magic to shape our culture are advertisers.   Rather than try to wake people up, their Shamanism is used as an opiate to tranquilize people, to make people more manipulable.  Their magic box of television, and by their magic words, their jingles can cause everyone in the country to be thinking the same words and have the same banal thoughts all at exactly the same moment.

In all of magic there is an incredibly large linguistic component.  The Bardic tradition of magic would place a bard as being much higher and more fearsome than a magician.  A magician might curse you.  That might make your hands lay funny or you might have a child born with a club foot.  If a Bard were to place not a curse upon you, but a satire, then that could destroy you.  If it was a clever satire, it might not just destroy you in the eyes of your associates; it would destroy you in the eyes of your family.  It would destroy you in your own eyes.  And if it was a finely worded and clever satire that might survive and be remembered for decades, even centuries.  Then years after you were dead people still might be reading it and laughing at you and your wretchedness and your absurdity.  Writers and people who had command of words were respected and feared as people who manipulated magic.  In latter times I think that artists and writers have allowed themselves to be sold down the river.  They have accepted the prevailing belief that art and writing are merely forms of entertainment.  They’re not seen as transformative forces that can change a human being; that can change a society.  They are seen as simple entertainment; things with which we can fill 20 minutes, half an hour, while we’re waiting to die.  It’s not the job of the artist to give the audience what the audience wants.  If the audience knew what they needed, then they wouldn’t be the audience.  They would be the artists.  It is the job of artists to give the audience what they need.

-Alan Moore

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